swadhinbiswas Initial de-omarchy: Omarchy UI layer for Arch-based distros · 8/22/2026
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import QtQuick
import QtQuick.Controls
import qs.Commons
// The button. One component for every clickable thing in the kit.
// States compose independently and are applied in priority order:
//
// pressed (mouse down) pressed fill
// activeFocus (Tab focus) focus fill + focus border token
// hasCursor || hover hover-cursor fill (+ border if `bordered`)
// selected selected fill + optional selected border
// active selected fill
// idle transparent or normal border if `bordered`
//
// All fills/borders come from `qs.Commons.Style` tokens, so themes
// control the look via [controls] in shell.toml.
//
// Emits `hovered(bool)` so panels with their own keyboard cursor model
// can update state on mouse enter/leave.
BorderSurface {
id: root
property string text: ""
property string iconText: ""
property string tooltipText: ""
// State flags (see comment above for paint priority).
property bool selected: false
property bool active: false
property bool hasCursor: false
property bool focusable: false
property bool bordered: false
// Colors. Defaults track the theme; per-instance overrides are honored.
property color foreground: Color.foreground
property color background: "transparent"
property color accent: Color.accent
// Sizing.
property string fontFamily: Style.font.family
property real fontSize: Style.font.body
property real iconSize: Style.font.icon
property real iconRotation: 0
property bool iconSpinning: false
property real horizontalPadding: Style.spacing.controlPaddingX
property real verticalPadding: Style.spacing.controlPaddingY
property bool leftAlign: false
leftPadding: horizontalPadding
rightPadding: horizontalPadding
topPadding: verticalPadding
bottomPadding: verticalPadding
// Tooltip palette. Auto-rendered if tooltipText is set. Defaults pull
// from [tooltip] in shell.toml; override per-instance only when a button
// intentionally wants a tooltip that diverges from the theme.
property color tooltipBackground: Color.tooltip.background
property color tooltipForeground: Color.tooltip.text
property color tooltipBorder: Color.tooltip.border
signal clicked()
signal rightClicked()
signal hovered(bool isHovered)
activeFocusOnTab: focusable
Keys.onReturnPressed: if (focusable) root.clicked()
Keys.onEnterPressed: if (focusable) root.clicked()
Keys.onSpacePressed: if (focusable) root.clicked()
// Reserve the largest border any visual state can paint. Otherwise a
// borderless idle button grows by a pixel per side on hover/focus and
// relayouts neighboring controls.
implicitWidth: row.implicitWidth + horizontalPadding * 2 + _reservedBorderLeft + _reservedBorderRight
implicitHeight: row.implicitHeight + verticalPadding * 2 + _reservedBorderTop + _reservedBorderBottom
radius: Style.cornerRadius
readonly property bool hot: mouseArea.containsMouse || hasCursor
readonly property bool _showFocusRing: focusable && activeFocus
readonly property color _selectedColor: Style.selectedStateColor(root.foreground, root.accent)
readonly property var _tooltipBorderSpec: Border.localOrSurfaceSpec("tooltip", "border", root.tooltipBorder, Color.tooltip.border, Math.max(1, Style.normalBorderWidth))
readonly property var _focusBorderSpec: Border.controlSpec("focus", root.foreground, root.accent)
readonly property var _hoverBorderSpec: Border.controlSpec("hover-cursor", root.foreground, root.accent)
readonly property var _selectedBorderSpec: Border.controlSpec("selected", root.foreground, root.accent)
readonly property var _normalBorderSpec: Border.controlSpec("normal", root.foreground, root.accent)
readonly property real _reservedBorderTop: Math.max(
focusable ? Border.top(_focusBorderSpec) : 0,
Border.top(_hoverBorderSpec),
Border.top(_selectedBorderSpec),
bordered ? Border.top(_normalBorderSpec) : 0)
readonly property real _reservedBorderRight: Math.max(
focusable ? Border.right(_focusBorderSpec) : 0,
Border.right(_hoverBorderSpec),
Border.right(_selectedBorderSpec),
bordered ? Border.right(_normalBorderSpec) : 0)
readonly property real _reservedBorderBottom: Math.max(
focusable ? Border.bottom(_focusBorderSpec) : 0,
Border.bottom(_hoverBorderSpec),
Border.bottom(_selectedBorderSpec),
bordered ? Border.bottom(_normalBorderSpec) : 0)
readonly property real _reservedBorderLeft: Math.max(
focusable ? Border.left(_focusBorderSpec) : 0,
Border.left(_hoverBorderSpec),
Border.left(_selectedBorderSpec),
bordered ? Border.left(_normalBorderSpec) : 0)
readonly property real _reservedContentLeftInset: _reservedBorderLeft + leftPadding
readonly property var _borderSpec: _showFocusRing ? _focusBorderSpec
: hot ? _hoverBorderSpec
: selected ? (Border.controlHasWidth("selected") ? _selectedBorderSpec : (bordered ? _normalBorderSpec : Border.none()))
: bordered ? _normalBorderSpec
: Border.none()
color: mouseArea.pressed ? Style.pressedFillFor(root.foreground, root.accent)
: _showFocusRing ? Style.focusFillFor(root.foreground, root.accent)
: hot ? Style.hoverFillFor(root.foreground, root.accent)
: selected ? Style.selectedFillFor(root.foreground, root.accent)
: active ? Style.selectedFillFor(root.foreground, root.accent)
: background
// Border follows the same state precedence as fill. Buttons stay
// borderless at rest unless `bordered` is set, but hover-cursor/focus
// always use the shared cursor border so the keyboard target is visible
// and consistent with the rest of the kit. Selected borders are off by
// default for plain buttons; explicitly bordered buttons keep their
// normal border when selected unless selected-border-width opts in to a
// dedicated selected border.
borderSpec: _borderSpec
Behavior on color { ColorAnimation { duration: 120 } }
ToolTip {
visible: root.tooltipText !== "" && mouseArea.containsMouse
text: root.tooltipText
delay: 400
padding: 0
background: BorderSurface {
color: root.tooltipBackground
borderSpec: root._tooltipBorderSpec
radius: 0
}
contentItem: Text {
text: root.tooltipText
color: root.tooltipForeground
font.family: root.fontFamily
font.pixelSize: Style.font.bodySmall
leftPadding: Border.left(root._tooltipBorderSpec) + Style.spacing.controlPaddingX
rightPadding: Border.right(root._tooltipBorderSpec) + Style.spacing.controlPaddingX
topPadding: Border.top(root._tooltipBorderSpec) + Style.spacing.controlPaddingY
bottomPadding: Border.bottom(root._tooltipBorderSpec) + Style.spacing.controlPaddingY
}
}
Row {
id: row
anchors.verticalCenter: parent.verticalCenter
anchors.left: root.leftAlign ? parent.left : undefined
anchors.leftMargin: root.leftAlign ? root._reservedContentLeftInset : 0
anchors.horizontalCenter: root.leftAlign ? undefined : parent.horizontalCenter
spacing: Style.spacing.controlGap
Text {
visible: root.iconText !== ""
text: root.iconText
color: root.selected ? root._selectedColor : root.foreground
font.family: root.fontFamily
font.pixelSize: root.iconSize
rotation: root.iconSpinning ? 0 : root.iconRotation
transformOrigin: Item.Center
anchors.verticalCenter: parent.verticalCenter
RotationAnimation on rotation {
from: 0
to: 360
duration: 900
loops: Animation.Infinite
running: root.iconSpinning
}
}
Text {
visible: root.text !== ""
text: root.text
color: root.selected ? root._selectedColor : root.foreground
font.family: root.fontFamily
font.pixelSize: root.fontSize
font.bold: root.selected
anchors.verticalCenter: parent.verticalCenter
}
}
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: function(mouse) {
if (root.focusable) root.forceActiveFocus()
if (mouse.button === Qt.RightButton) root.rightClicked()
else root.clicked()
}
}
HoverHandler {
onHoveredChanged: root.hovered(hovered)
}
}